Responsibilities
Develop wide range of highly creative character, creature and environment concept art. Perform consistently under Art Director direction.
Attain feedback from peers and leads. Support in textures and matte paintings for in-game use on characters, environments and user interface creations.
Provide assistance in creation of marketing materials and assets. Involve in meetings and reviews as part of effective communication with team.
Attain project deadlines and milestones established by project leads.
Interact proactively with designers, programmers and other artists.
Requirements 3 years of experience as Concept Artist.
Excellent Photoshop Skills.
Skilled at drawing and painting.
Able to create various art styles from toony to realistic.
Good communication skills.
Experience in Unity will be an added advantage.
A portfolio demonstrating all aspects of skill required.
Education Bachelor of Fine Art / GDArt/ Equivalent degree in Fine Art.