· Development in Unity3d Software, with C#.Net for Mono.
· Development and Deployment for IOS, Android OS, Windows Phone OS and WebGL.
· Basic knowledge and working of/with XCode , Android Debugger and Visual Studio 2012
· Developing Consumer Application, Games or SIMs that can be either available in Market Place or as any documentation provided
· Working with given AIS library with any incremental updates possible
· Working with 3rd party Plug-in for Unity to integrate recently updated Admob, Facebook Sdk, Notifications (Local/Push),RevMob or any other APIs that are required.
· To convert games in any given platform according to the needs of company and client. For Mobile & Desktop.
· Work on bug fixing, optimization and improving application's and game's performance.
· Creating Device/Platform Independent Game /Application User Interacting Mechanics.
· Developing Device/Platform Specific Game/Application Core Mechanics (in case of native only)
· Programming with C#.Net, basic concepts of Physics, Vector Maths, 3D/2D Views, AI algorithms.
· Firebase (Data save & Data Fetch)
· Data Save Techniques (player prefs, json, xml, bytes, .dat)
· Scriptable objects
· Asset bundles
· Physics in unity
· Artificial Intelligence
· Mono Life cycle
· Lightings in unity
· Online Databases like(firebase, Playfab, or any-other)
· Game Performance boost techniques - (script side, unity side)
· Scripting way
· Game Development plans for any-game
· Plug-ins in game like(ads, in app, firebase, dotweeen, facebook, Google)
· Build experience in ios and android
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