As a Game Artist your main responsibilities would be as follows
1)Leverage a creative approach to create game screens for the game developer
2)Expertise in tools like Adobe illustrator, Photoshop, Blender and similar
3)Expertise in game animation will be an added plus
4)Game Development skills will also be an added plus
Role and Responsibilities:
Liaising with lead designers and developers regarding the style and feel of the game
Researching references and resources required to produce the assets of the game
Sketching concept designs and key elements of the visual style
Building 3D models of all assets in line with the technical limits of the game engine
Applying textures to all visual elements
Adding lighting and shading effects to all elements, ensuring consistency in color, intensity and lighting levels
Animating characters and creatures
Integrating special effects to textures, scenes and events, including muzzle flashes, weather effects, particle systems, sparking wires, smoke, haze, billowing dust, steam vents, explosions, etc
Creating sound effects, conducting audio mixes and design
Designing promotional materials, packages, posters and websites for the launch of the game
Producing prototypes for testing
Working with motion capture
Maintaining production documentation
Advising on new technologies
Problem solving both creative and technical issues
Adhering to the production schedule
Curating and cataloguing of the asset library
Designing with the user experience in mind
Skills:
Knowledge of lighting, perspective, material finishes and special effects
Cinematic eye for lighting and shading
Strong drawing skills, ability to visualize and design from abstract ideas
Solid knowledge of game genres and latest trends in gaming
Ability to work from storyboards
Advanced understanding of visual language - texture, color, dimension, scale, perspective, shade, composition depth of field, proportion, spatial awareness, etc
Talent for visual storytelling
3D modeling skills
Knowledge of 2D and 3D animation, and familiarity with the principles of animation
Systematic and logical work practices
Working knowledge of industry standard software and ongoing professional development
Team player, ability to work independently
Experience in working with audio files
Ability to create special effects
Knowledge of anatomy, zoology, layout design, texturing and asset creation
Ability to take on constructive criticism and delivering amendments based on feedback
Used to working under pressure and consistently meeting deadlines